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Updated VR Grab System in Unreal Engine 5: Head Mounted VR 3.0 Devlog #2

Introduction

Virtual Reality is all about immersion, and nothing breaks that illusion faster than clunky hand interactions. In our latest DevLog for Head Mounted VR 3.0, we overhauled the grab system in Unreal Engine 5 to deliver smoother, smarter, and more realistic interactions. This article breaks down the New VR Grab System in UE5, its technical innovations, and why it’s a game-changer for developers.

Short Showcase

Key Features of the Updated VR Grab System In Unreal Engine 5 New Grab Methods

  1. Static Animation + Component Positioning

    1. What it does: Combines pre-baked hand animations with dynamic positional offsets which rely on component's position.

  2. IK Animation + Component Positioning

What’s new: Inverse Kinematics (IK) blended with component's position/rotation.


Additional:

  • Reflect Axes: Mirror hand positions across X, Y, or Z axes—ideal for ambidextrous interactions.

  • Live Grab Preview System (Work in Progress)

    • Visualize adjustments: See hand placements in real-time without playtesting.

    • Faster iteration: Drag, rotate, and validate poses instantly.

VR Live Grab Preview System In Unreal Engine 5
VR Live Grab Preview System

Bone-Based Hand IK(Optional)

  • How it works: Line traces run from fingertips to palm, rotating each bone sequentially.

    VR Bone-based IK In Unreal Engine 5
    VR Bone-based IK

Niagara-Powered Guns

  • Migrated from UE4’s legacy particles to Niagara in UE5.

VR Guns with Niagara Particles In Unreal Engine 5
VR Guns with Niagara Particles

Advanced Hip Movement

  • Hips adjust dynamically based on HMD and controller positions.


Behind the Scenes: Technical Breakthroughs

Parallelized Hand Physics

  • Faster collision updates: By offloading physics calculations to separate threads.

Conclusion

The New VR Grab System in Unreal Engine 5 isn’t just an upgrade—it’s a paradigm shift. By blending static animations, IK, and UE5’s Niagara/threading power, we’re crafting interactions that feel real. For developers, this means fewer compromises and more creativity.


VR Physics In Unreal Engine 5
VR Physics In Unreal Engine 5

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