Whole new player pawn class was developed especially for VR. It has a completely new movement which was written from scratch to fit the VR concept.
Blueprint/C++
VR Hand Component
Player’s hands are fully physically based and like in player class there was a huge research on immersion, collision and interaction with objects.
C++ only
VR Interaction Interface
Player interface for interacting with VR Actors. (Already build in VR player class)
C++ only
VR Variables
VR Variables such as: Finger Curls structure, Grab Method enum , Finger enum etc. (Already build in VR player class)
Blueprint/C++
VR Hand Animation Instance
VR hand animation instance class which can be used as parent class of animation blueprint.
Blueprint/C++
VR Hand Inventory
Inventory class which is can be attached to the player's hand.
Blueprint/C++
VR Grab Component
This is a component which allows hands grab it's attach parent component.(Attach parent must be a child of primitive component: static mesh, skeletal mesh etc.)
Blueprint/C++
VR StaticMesh
This is a static object which player can pick up.
Blueprint/C++
VR Door
Door with which player can interact. It can be used as a big door or as a small door for the closets.
Blueprint/C++
VR Drawer
Drawer with which player can interact.
Blueprint/C++
VR Lever Base
This is a the base lever class which can interact with players hands. Look at lever rotatable or slide class. Use only if you want to develop new lever type.
Blueprint/C++
VR Lever Rotatable
This is a rotatable physic lever class which player can rotate.